I had the pleasure of working as an Environment Artist on the Rocket League Season 18 map: Futura Garden. An arena full of 'towering, futuristic architecture and magnificent vistas', and a stadium ready for intense competition. I authored the large spire towering over both sides of the map, and created the buildings that populate the out of bounds. Additionally, I designed and modeled the colorful holographic and cloth banners decorating the arena and surrounding vista.
I worked on this map alongside Adam Beckwith.
Software Used: Unreal Engine 3, Blender, Maya, and Photoshop.