On the Rocket Racing track Windy Way, I worked as the primary Environment Artist. Windy Way was the first track I worked on for Rocket Racing, so it has a special place in my heart. This tracks gameplay focus was on jumping and air-time, which inspired me to create a map that felt airy and wide. The areas surrounding the track are open, flat desert, while the track itself criss-crosses within tunnels. I emphasized the idea of wind throughout the map by incorporating wind turbines, balloons, and celebratory banners.