On the Rocket Racing track Sidewinder, I worked as the primary Environment Artist. This tracks gameplay focus was on drifting. Our Lead Level Designer had the idea of the track being the body of a snake. Building on this idea, I used bones to decorate areas of the track and emphasize the idea that players were driving through a giant monster. Additionally, when players weren't within the snake, I wanted the environment to still feel like a winding road. To do this, I built the track in a deep canyon.