Rocket Racing - Jackrabbit

For Season 1 of Rocket Racing, I worked as an Environment Artist on the track: Jackrabbit. This track's gameplay focus was on jumping, and strategic kickflips. The frequent hills on the track made this level a fun challenge to construct. We wanted each area of the map to feel unique. As the player races, they drive past farmland on the outskirts of the city, through tunnels- with some under construction, and ultimately, within a large Cityscape.

This map was a team effort between Environment Artists Judd Roy, Jason Mattke, and I.

Software Used: Unreal Engine 5, Blender, and Photoshop.