Rocket League - Parc de Paris

For Rocket League Season 21, we traveled to France with our new Stadium: Parc de Paris!

This map was a lot of fun to work on, and offered its own unique challenges. This stadium, being based on a real-world location, required an extra bit of attention and research in order to hit all of the important details. This arena is set at dusk- giving the stadium a beautiful sunset to accompany a beautiful city.

My primary role on this map was creating the details that add life outside of the stadium: including the foliage, lamp-posts, benches, sidewalks, statues, fencing, and more.

On this arena I worked as an Environment Artist alongside Adam Beckwith and Joseph Burgan.

Software Used: Unreal Engine 3, Blender, and Photoshop.